![]() You have to support users who have issues with your game on every OS you support. You can't just push a release out of the door without first checking if it runs on all systems supported. Each release time has to be invested into checking if every OS still works. Initially time has to be spend to ensure that the game is compatible with multiple OS'es. Supporting an extra OS always takes extra time and effort: ![]() There are always cases where your own code behaves differently on another OS - in those cases you either need to change things or write OS Specific code to handle that problem. ![]() Just because an engine supports an OS doesn't mean that a game that happens to use that engine will automagically work on that OS in all circumstances. ![]() Originally posted by モロキアネ:I don't get how when using the Unity engine developers don't release on other platforms when its built into the engine. ![]()
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